Bioware Responds About The State of Anthem

Anthem has flooded the internet. Not for the reasons Bioware might have hoped but it is plain to see that Anthem had to be rushed out ahead of time and now developers are facing the negative criticism for its various bugs and issues. Most issues have been addressed in the last big patch that dropped a few days ago but some still remain.

It’s important for the community to understand that some fixes take more time than others. Studying for my degree in animation, I’ve been through my share of group work and I know what it’s like to work on a project, and Anthem is huge. So far the game is heading in the right direction, listening to feedback of the players is always something a live service game should do and Bioware is doing just that.


Players are criticising Anthem’s lack of content, loot system and Bioware’s wavering communication with the Anthem community are appearing regularly, but the latest one from Redditor Harishcs was so on point that Bioware officially responded to his concerns. Here is the official sit down.
Bioware’s Community Manager, Jesse Anderson officially responded to the thread with his own comment which was warmly met by the community.

“First, I want to thank you for writing this up. I appreciate the honesty of how you (and others) feel about the current state of things. I also want to say that I can’t talk about everything, simply because it is not my area of expertise, or because I don’t have the information you’re looking for. I stand by our statement of being transparent though and will continue to do so here and on other channels.”

Now, I want to address some of those points, as I feel they would…

Pre-Game Release vs Post-Game Release

To start, things used to be a lot friendlier here for Dev Team members who normally don’t talk on social channels or forums. They could answer questions, give information and know that they aren’t going to have people getting upset at them. Why would a Dev Team member take time away from working on the next update to post when they know it’s likely to be met with hostile replies, or they get flamed because they can’t answer questions that players are asking? I don’t mind posting here when things aren’t so nice, but that’s because it’s my job. For the Devs it isn’t their job, and I’d like to ask that people remember that when replying to them. When some people say “be nice or the devs will stop posting” it’s 100% true. Be respectful and constructive with your feedback and more team members will likely reply.

Aggravating The Community by Acknowledging Trivial Things Over Major Issues

I have been acknowledging issues that aren’t the major ones you mentioned, but that’s because I can quickly check in on those and work with the team to see how fast we can get them fixed. I also report major issues, but until I get word back on them there is nothing else I can say. Issues like the Masterwork Embers not dropping I can quickly bring to the attention of the team and we can get fixed. I think it’s better that I address the things I can as quickly as I can instead of nothing at all. Also, I try to avoid saying “thanks for the feedback, I’ll share with the team” too many times in reply to posts 😊

Loot though? All I can do is point out what studio leadership shares on channels. They are very aware of all the conversation going on around loot and when they have more details to share, they will.

Now for the EA Help Tweet about Quickplay. The reason we asked for this information is to help us track down the remaining issues players are experiencing in Quickplay in one location, and to get more specifics on what they were doing when they encountered the issue. Having all of that information helps the team track down the bugs faster, which means they’re more likely to be fixed in the next update, which means they can move on to other parts of the patch sooner (other bugs, content, etc.).

Being Confidential About the Patch Notes

I said this before, but nothing was hidden on purpose in the patch notes. The truth is patch notes come together late in the update process and I do everything I can to ensure they are accurate, but sometimes things slip by with all the moving pieces. I’d much rather put together patch notes even if they are missing a few things instead of doing generic ones that just say “various bug fixes and improvements”. I’ll work with the team to get this process better, but we still may miss something from time to time, especially if it is something that gets added to an update late in the process. We will never hide a nerf or change in the patch notes on purpose, even if it’s something we know the community won’t like. And if we do put in something that the community doesn’t like we’ll do our best to explain why that particular change was made.

For feedback, we’ve made a large number of changes based on what players have told us. Not wanting to run to the Forge every time to launch an expedition? We added the ability to launch anywhere in Fort Tarsis, that was because of player feedback. Wanted to visually see loot drop from bosses in Strongholds? Added because of player feedback. If you are talking about feedback on loot in general (and I’m pretty sure you are) I’ve already said that the team is discussing and that more will be likely be shared in the coming days. I know everyone wants to know when, but I don’t have that answer. We do not ignore any feedback from players, sometimes it just takes a bit longer as things need to be discussed for a longer time. We don’t want to say something we can’t do or give incorrect information. Like Chad Robertson said in a Tweet, “we aren’t happy with where loot is either, so know that it’s high on our priority list”.

Honestly, reading this stings a bit because I never discard feedback. I love this community and am very thankful for everything that has been brought up such as feedback, bug reports, funny posts (༼ つ â—•â—• ༽つ Summon the loot update ༼ つ â—•â—• ༽つ) and everything in between. I’m open to feedback on what you’d like to see the community team do to make you feel welcomed and appreciated. We do our livestreams, blog posts (like the inscriptions write up), patch notes, helping out with issues when we have the info and more. I am always listening and willing to make changes so please, let us know.

I’m not going to go into this too much as it’s areas that I don’t have control over, or I don’t have the exact info on how the team is addressing. Know that I relay the feedback from the community to the team on ALL of these issues. The team is aware, and they are doing a lot of work to address these concerns.

All I’ll say on this is that Anthem is here to stay. Do we have a lot of work to do to fix parts of the game? Yes, and the team is committed to making improvements and releasing new content.

Again, I want to thank this community for everything. The team is listening to all of your feedback for Anthem on how you’d like to see the game improve, or how you’d like to see us engage with the community differently. I know that players want to see updates faster, but these things can take time to make sure they are done right. We’re very appreciative of this community and look forward to the days, weeks, months and years ahead. Strong Alone, Stronger Together.

So that was the much needed response from Bioware that players were hoping for, some more than others. Fixes take time, some don’t, we as a community need to be constructive and helpful and also give developers the time they need to meet our demands. Its not acceptable to rush out an unpolished game but that’s the industry norm now which has to change soon. Being harsh or toxic in the threads don’t fix anything and make the developers lose interest or drive to get things done. Be constructive and helpful which will help us and the game grow. Well I don’t know about you I’m gonna go grind some Anthem now cause I’m in love with this game problems and all, There’s something special here, and I strongly believe Anthem will shine if we and the developers stick with it.

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Maruf Hasan
Maruf Hasan

Maruf Hasan, mixed Middle Eastern, grew up in Florida, but still doesn't like the sun. Currently living in Malaysia perusing a degree in Animation. He's been a fan of video games since he started with Pokémon Red and pays a lot of attention to the music and art style because that's what he loves most about them. Totally a story-oriented gamer and totally a Nintendo fan boy, The Legend of Zelda is his favorite series and will be until the sun burns out.

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