Skywalk iOS Review

Skywalk, the latest game from Boombit Studios is a ball-rolling, sphere-hopping… um… globe jumping… well, fundamentally, it’s ball-bouncingly good and it’s due to be released on the 2nd June. Well, they saw fit to let me have a copy of the game a week before its official release, so I downloaded it, played it and figured a review of it was only fair.

So, what is Skywalk? In short, Skywalk is about getting a rolling ball across a precarious and sometimes moving skywalk. You can’t control the ball directly, except by tapping the screen to make it jump.  So, with this one control you have to make sure the ball doesn’t roll of the edge of the platforms, and as the screen is endlessly moving forward you can’t rest on your laurels waiting for that perfect time to jump. If that wasn’t enough for you, the screen will rotate without warning. It’s a simple idea that makes for actually a fairly difficult game.

All of the elements of this game are quite simple, the control method, the graphics, the sound, the screen layout. There isn’t anything in Skywalk that doesn’t need to be, presumably because there wasn’t much room left once they’d squashed in all the playability. It’s not an easy game to put down.

Boombit Studios have done it again with Skywalk. They’ve managed to release another game that despite a simple concept that has ‘addictive little time-filler’ sash draped all over it. Even more impressively, they don’t charge for their apps. Everything they do they do for love of developing… Ok, I can’t know that for sure, but free is definitely good and instantly makes it worth downloading.

You’ll be able to download Skywalk for yourself on the 2nd June, which is only a week or so away, so it’s not too far off.

Jim Franklin

Jim Franklin

Jim Franklin is a freelance writer, living in Derby UK with his wife and his player 3. When time allows he likes nothing more than losing himself in a multi-hour gaming session. He likes most games and will play anything but prefers MMO's, and sandbox RPG's.

So what do you think?

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