Clone Drone in the Danger Zone Greenlight

The immensely popular arena sword fighter Clone Drone in the Danger Zone is coming to Greenlight on February 3rd.

This isn’t just a port over either, the Greenlight launch will add a deadly new weapon; a giant hammer to smash everything that stands in your way into tiny bits! The challenges will power on for your new robot body in the continuation of the already great story mode – so, enter the arena and prepare to battle again! Just make sure you don’t lose a fight, you might just get your consciousness deleted forever.

“We’re looking forward to launching on Steam and connecting with an even larger audience! Refining the game on itch.io has been a pleasure and, of course, we’ll continue to sell the game there” – Erik Rydeman, Founder.

Clone Drone in the Danger Zone features:

Dismembering Opponents: The ability to cut off body parts is central in Clone Drone’s gameplay. Jumping on one leg is a common occurrence. Large enemy must be cut down to size before a real fatal blow can be delivered.

Skill Intensive Combat: Combat is fast and intense, putting great emphasis on movement, timing and positioning. Pick your poison with an army of weapons to take enemies down.

Entertaining Commentary: With 8,934 spoken words, Commentatron and Analysis-Bot provide a running commentary of your performance and react to your activities.

Twitch Mode: See the Twitch chat come to life in-game and place bets on how the streamer will die. Use the Danger Coins you earn to help the streamers – or spawn more enemies!

 

For more information…

Visit Clone Drone in the Danger Zone’s site to be updated when Greenlight’s out!

Itch.io page: https://doborog.itch.io/clonedroneinthedangerzone

Official Site: http://clonedroneinthedangerzone.com/

Twitter: https://twitter.com/iamdoborog

Facebook: https://www.facebook.com/doborog

 

Kurt John

Kurt is studying Journalism in the sunny seaside town of Falmouth, situated in Cornwall. In between nosing out the latest news stories – he’s getting lost in story driven indie titles, studying game soundtracks but is still recovering from the ending of Mass Effect.

So what do you think?

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