Presidential elections are coming up, and so is the release of the new indie game, Soulless, by Frisky Fatal Games!
Now, this isn’t my first article about the game. If you go to the home page, scroll your little eyes down a bit, find a picture of a white creature with the word “Soulless” floating above his/her head, and then click on it, give yourself a pat on the back and a smiley face sticker because you’ve found the first post! Now this article is going to be significantly longer and more detailed because, well, now I’ve actually played the game!
So without further ado, let’s grab the bull by the horns and jump right into this! This game was created by two high school students, and they did everything for it. Art, gameplay, coding, music, storyline, you name it. They put a lot of hard work into this game, and honestly, it really shows. The first scene the game opens up with shows a boy sitting on the bed, flashing in and out of view while Elin, a small, white, magical creature, appears at his feet. The boy then completely disappears and you are left with Elin and a floating ball of light. This ball of light becomes the “hope light” that Elin will follow and become friends with as the game progresses. Elin then follows “Hope” into a mysterious new world.
When Elin arrives, the sky is bright, the birds are chirping, and life is just fantastic. As you progress through the game however, that bright perfect background begins to fade into a sea of dark blues, grays, and reds. As Elin travels deeper into this world, the light from “Hope” slowly begins to fade and you must face your deepest fears. It has a very psychological feel to it and is based around a “create your own story” gameplay style. In my personal opinion, I related Soulless most similarly to depression. The boy in my eyes is going through some kind of struggle (depression), and Elin (positivity) is going inside this magical world (the boy’s mind) to fight off the monsters inside. As I said, that’s my own personal take on things and other people may have a very different view on it than I did. I want everybody who plays this game to have the opportunity to connect the events transpiring to their own past experiences and really create a storyline that is unique to them.
Soulless revolves around puzzles and the use of the environment. You can pick items up, place them down, jump, glide, use switches, and other abilities that are common with this genre. The game’s movements are very simple, where you use the arrow keys to move left and right, space to jump, and shift to glide mid-air. Throughout the game, you will also come into contact with little “hope lights” that are trapped in cages. By interacting with these, Elin is thanked and the light is set free. Perhaps there will be rewards for saving all the little lights (I smell a steam achievement).
Just to wrap things up here, I think this game is great. In my honest opinion, I don’t have anything bad to say about it and I think it will have a very good chance fighting for a spot to eventually be placed on the Steam store! If you want to help them in their journey, links will be posted below to all different places, and hopefully you can take a few minutes of your day to check out their game! There will also be a link to my ten minute gameplay of the demo that was sent to me, as well as commentary on top of it and my opinion of the game. I went more in depth in the video, and seeing the actual game being played certainly helps form a better picture of what the end result will look like! Best of luck in the Greenlight war, Soulless!
YouTube Video: https://www.youtube.com/watch?v=g1khIgcYP0Y
Frisky Fatal Games’ Greenlight Page: http://steamcommunity.com/sharedfiles/filedetails/?id=694662999
Frisky Fatal Games’ Twitter: https://twitter.com/friskyfatal
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My Twitter: https://twitter.com/as_unreal