I do like a good old number crunch, a depraved, self-absorbed wallow in stats and raw data. It’s my problem and one day I’ll probably see someone about it, but right now, when people send me shed-loads of data I jump on and start humping its leg like a puppy dog. Hmmm ok, that was probably way more imagery than you needed but it is at least metaphorically true.
Battlefy, a company that has developed an eSports platform, has collected statistics on the competitive gaming industry, and I’ve squashed (okay, copy and pasted) them below for your general amusement.
North American eSports Play Growing by 10,000 + Competitions a Year; Top 10 Franchises Attracted More than 1 Million Tournament Players in 2013: Battlefy Statistics
The number of eSports tournaments in North America grew by nearly 10,000 competitions in 2012 and then added more than 15,000 in 2013 – and is expected to reach nearly 50,000 tournaments in 2014, according to statistics one of the major eSports platforms.
League of Legends, Dota 2, FIFA, Stacraft2 and Pokemon were the top five most played franchises in North American eSports tournaments in 2013. The Top 10 franchises attracted more than a million participants, according to statistics collected by the eSports platform Battlefy.
“The eSports community is growing exponentially,” Jason Xu, CEO, says. “If League of Legends remains popular, that franchise could attract a million participants in 2015.
Tournaments 2011 – 2014
- Number of tournaments in North America:
- The majority of tournaments have no more than 32 players. Over this four year period 94% of competitions had between 8 and 32 players, 5.65% of tournaments had more than 32 contestants and equal to or less than 128 entrants, while .44% of tournaments had more than 128 participants
- The Top 10 franchises attracted more than a million participants in 2013
Top 10 Games in eSports Tournaments in 2013
Participants in the U.S. in 2014
Frequency of Play by College Students on Battlefy in the Last Six Months
Battlefy has collected this information to get a better understanding of its user base and the North American eSports community, in order to tailor the Battlefy platform to serve the needs of the eSports public. Recently, Battlefy partnered with Riot Games to release “Tournament Codes” for League of Legends, a feature that automates many of the steps necessary to run a competition for the popular title.
Tournaments already implementing the Battlefy platform include Riot’s North American Collegiate Open, Ubisoft’s Might & Magic DoC Road2Paris Championships, the American Open Qualifier for The Summit, the Gottacon LoL Championships, Dota Peru Championships, North American Dota SECS, High School StarLeague, and Razer’s LoL Clash.