A few days ago I told you about I am MT Card Battle, an iOS app fresh from Asia in the iTunes store for the perfect price of, let’s see… nothing , yup, it’s completely free. Well, I said I would review it, and I did. So here you are, for your entertainment my review of I am MT Card Battle. Oh and I expect that MT is an abbreviation for Main Tank, a popular abbreviation in many online MMO’s, like World of Warcraft.
skip to 5:00 if you want to see the gameplay
‘It does remind me of World of Warcraft? Is this a Blizzard game or something?’
Ah, fake reader and your oh-so-wise question. Allow me to fill you in, or at least attempt to. I am MT is a popular cartoon in China based on World of Warcraft. Interestingly, I can’t find any reference to Blizzard having anything to do with it so the creators must have been careful with all the trademark requirements because there are a lot of thinly veiled references to WoW in there. Names of instances, mobs and heroes have been changed just enough, but for anyone who has played World of Warcraft the changes are not hard to decipher.
The game itself is also a little different to what I am used to. If I was to tell you that it is a card based game in which you collect cards, and battle with them. I would guess you would imagine a sort of Magic the Gathering type game, well you would be wrong. You create your party with ideally a mixture of tanks, dps, and healers and send them into dungeons and instances to collect more cards. Once you go into the dungeons there is not much for you to do, all the combat is worked out automatically, if your heroes are better than the mobs then you’ll win. There’s nothing more to it than that. All the gameplay is focused around the collecting and upgrading of your heroes.
Upgrading your heroes can be done in two ways, by fusion or by evolution. Fusion merges a hero of your choice with one or more of the other cards. The card is destroyed but you will increase the level of that hero a bit. Merge your hero with more and more cards and the harder they become. Evolution involves collecting the various pieces of the armour sets from dungeons these manifest as blue cards. Once a hero has reached the level cap via fusion you can use these armour sets to increase the rank of your hero, 2-star to 3-star etc. Their look changes a little and they become a little more powerful, with more levels to gain via fusion.
You can take up to six heroes into a dungeon, but one of those is always reserved for a friend, or at least one of their randomly chosen cards. Why you’re forced to this I don’t know. Except for increasing the number of friends on your friend list, it doesn’t seem to do much of anything. There is also arena based PvP but that only starts at level 35, so I haven’t been able to try that out yet.
Honestly, that’s pretty much all there is to this game. Upgrade your team and go out to collect more cards and equipment. Strangely, I have played this until you could fry an egg on my iPhone so there is something quite addictive to this simple if not confusing at times, game. Oh, it’s also worth mentioning that every action takes action points (AP), but I was playing for about 3-4 hours before I ran out, so it’s not much of an issue.
- It’s free
- It’s easy to play
- If you’re a World of Warcraft fan there are lots of references in there
- Energy allowance allows you to play for a long while
- It might seem a little too basic
- Apart from a tutorial, there are some areas which aren’t explained at all
- The dungeon crawls only require you to press the screen three times
I Am MT Card Battle is certainly worth downloading to have a go. It is free after all and the almost ‘WoW-Babies’ feel to the graphics are cute and cuddly. But don’t expect too much from I Am MT, it’s not going to tax your digital dexterity or your sense of strategy. It does have that ‘just-one-more-dungeon’ feel about it, so you may find yourself more hooked on it than you would like.
You can download I am MT Card Battle from the Apple store here.